Cihan Toraman
Cihan Toraman
Game Artist & Designer
Istanbul, Turkey

After a long journey in Istanbul Technical University, I abandoned Mechanical Engineering and graduated from Architecture.

My interests lead me to the intersection that games, art and systems meet. The mission that I assigned myself is discovering the potential of this intersection, as an artist and game designer.

Future Illusionists | Visionary Spaces

Skills

3D ModelingCharacter DesignRiggingFacial Rigging & AnimationGame DesignLevel DesignEnvironment ModelingLow-poly ModelingHigh-poly ModelingDigital SculptingTexturingPBR TexturingCharacter Animation3D Printing3D AnimationHard Surface ModelingCreature ModelingDigital PaintingCharacter ModelingSculptingLightingConcept ArtCompositingParticle EffectsCinematics

Software proficiency

Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unity
Unity
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Blender
Blender
Arnold
Arnold
V-Ray
V-Ray
Premiere
Premiere

Experience

  • March 2021 - Present
    Game Designer & Game Artist at Fabrika Games
    Istanbul , Turkey

  • January 2017 - February 2021
    Game Artist at Teleporter VR
    Istanbul, Turkey

  • March 2016 - January 2017
    Game Artist at Macro Games
    Cardiff, United Kingdom

    Remote work