Website powered by

VR Interaction Design Case: Slingshot

Work In Progress / 02 July 2023

Introduction

Imagine a world where you can interact with objects in ways that transcend the ordinary. This is the magic of virtual reality (VR) - a domain where the boundaries of interaction design are constantly being pushed. In our quest to develop an immersive gaming experience, we've been grappling with intriguing complexities in human ergonomics, user experience (UX), and VR technology. One of our most exciting challenges? Creating a human-sized slingshot that players can control with ease and precision. This post takes you behind the scenes of our iterative journey to perfect this unique element.

Initial Design

Our story begins with a simple, real-world-inspired slingshot. Just like its traditional counterpart, players could pull back the slingshot and release to launch the projectile. A straightforward concept, but it soon revealed some unforeseen hurdles.

Problem Identification

Through intensive testing, we identified three main issues with our initial design:

  • Ergonomic problems: Players often felt the need to physically step back to pull the slingshot further, an action that wasn't always comfortable or feasible. (We want them can play while sitting.)
  • Peripheral vision issues: Players had difficulty seeing their target while aiming, a key aspect of the gameplay.
  • Directional control challenges: Players struggled to control the slingshot's aiming direction.


In the face of our identified challenges, we turned to industry leaders and peers for inspiration. After all, innovation often builds on the shoulders of existing ideas. Two games stood out to us in their creative approaches to slingshot design: Valve's Slingshot in 'The Lab' and 'Space Slingshot VR'.

To better understand, what we're talking about you can check the videos:

The Lab [Slingshot] - YouTube

Space Slingshot VR - YouTube

In 'The Lab', the developers tackled the issue of aiming direction with a unique solution. The slingshot rotates from its floor connection points, enabling players to aim left and right more comfortably. For vertical aiming, they introduced a mechanism that allows the slingshot to rotate around its pad's Y position. This seemingly simple alteration significantly improved the user's control over the slingshot's direction.

'Space Slingshot VR' took a slightly different approach. Recognizing the importance of ergonomic aiming, they incorporated an option to adjust the slingshot's height based on the player's head position. The player could manually increase or decrease the height of the slingshot using the thumbstick, creating a more personalized and comfortable experience.

These innovative solutions resonated with us and sparked ideas for our own redesign.

Redesign

Drawing from the insights we gleaned from 'The Lab' and 'Space Slingshot VR', we embarked on an ambitious redesign of our own slingshot mechanism.

We introduced a standing platform. It operates on rails and moves in sync with the player's actions. When the player pulls back the slingshot, the standing platform moves back as well. This innovative approach maintained the intuitive nature of the slingshot mechanism while eliminating the need for players to physically move back.

We also implemented an auto-height adjustment feature. This feature gauges the player's head position and automatically adjusts the height of the slingshot. By adapting to each player's unique height and stance, we were able to further enhance the ergonomic comfort of interacting with the slingshot.

This redesign marked a significant step forward in our quest to create an immersive, user-friendly VR experience.

Current Design

Our current design has proven to be more inclusive and adaptable. However, we understand that one size does not fit all. As we continue testing our design with different players, we are aware that the moving platform can potentially cause motion sickness. This has prompted us to consider alternative mechanisms such as moving the slingshot forward instead of moving the platform back.

Future Plans

Our journey is far from over, as we continue to explore improvements in ergonomics and UX. We plan to enhance the head tracking system and experiment with alternate mechanisms such as moving the slingshot forward instead of moving the player while pulling the strings.

This is the first in a series of posts documenting our design process. Future posts will detail other aspects of our development journey, including the 3D design challenges we've encountered. We'll continue to share our progress until we build the most comfortable and engaging system possible.

Stay tuned for more insights and updates from our team as we continue to push the boundaries of VR interaction design.

Check for further info: https://www.visionaryspaces.studio

Autumn Lake: An Environment Design Journey - Chapter 2

Work In Progress / 02 July 2023

The Environment Layout

As our journey progresses, we are meticulously designing four distinct zones and a central game zone in our VR environment, each crafted to augment the tranquility of the Autumn Lake setting.

Zone 1: The Stone Platform

The first zone introduces a peaceful retreat on a stone platform, crowned with a unique tree. It offers an unparalleled view, creating a serene ambiance.

Zone 2: The Fishing Pier

The second zone echoes the charm of a tranquil lakeside fishing spot, equipped with a cozy pier and fishing-related props to establish a realistic lakeside atmosphere.

Zone 3: The Mystery Path

Adding an intriguing twist, the third zone presents a blocked, enigmatic path. Though currently inaccessible to players, it teases future exploration opportunities.

Zone 4: The Backyard

The fourth zone encapsulates the essence of a quaint village backyard, offering a calming retreat. It invites exploration and relaxation, enhancing the game's overall lived-in feel.


The Game Zone: The Heart of Autumn Lake

At the core of our design, the game zone sits harmoniously amidst the surrounding zones. This central area where players can interact with game mechanics is thoughtfully crafted to offer a seamless transition between zones, ensuring an engaging and immersive setting.


An overview of the tree shader used in the game:

A standout feature of our design is the custom-made tree shader. It imbues the environment with a dynamic touch by varying the tree's colors based on its position. With an option for a base color and variations range, the shader is designed to lend a realistic feel to the game, enhancing the atmosphere of the tranquil Autumn Lake setting.

As our design continues to evolve, we're a step closer to our goal: creating a tranquil VR environment that immerses players in the peaceful embrace of nature.

Join us as we venture further into the asset creation phase in our next chapter, an essential part of shaping the lifelike world of Autumn Lake.

To be continued in Chapter 3: "Bringing Life to the Environment: Asset Creation"

Read the previous chapter Autumn Lake: A Game Environment Design Journey - Chapter 1:  

Check for further info: https://www.visionaryspaces.studio


Autumn Lake: A Game Environment Design Journey - Chapter 1

Work In Progress / 25 June 2023

Chapter 1: Discovering Design

Our journey begins with a simple but engaging goal: to create an immersive, Zen-like VR environment for a casual game. Picture a setting so calm, so peaceful that you can almost hear the rustling leaves and feel the cool breeze. A place where your worries would disappear, replaced by a tranquil moment in time.

The setting? An idyllic lakeside view during the autumn season - the heart of our project. The plan? To construct a beautiful and immersive environment featuring a myriad of assets including an intricately crafted terrain, a range of diverse foliage and trees, modular wooden platforms, a quaint pier, assorted rocks, and simple props for embellishment.

My role in this project encompasses various skills - level and environment design, storytelling, asset creation, lighting and shader work, particle effects, and creating fauna. Each of these aspects contributes towards building a cohesive, visually stunning environment that genuinely encapsulates the essence of serenity.

The game zone is the epicenter of this natural environment, framed by the harmonious sounds of chirping birds. At its heart lies a greenish lake, a captivating contrast against the earthy reddish terrain. Above, a light blue sky casts its hue over the scene, contrasting with the red and yellow tones of the surrounding trees and foliage.

Initial sketches of the environment.

Mid-journey references to bring our vision to life.

The process began with a basic blockout and gradually evolved, one piece at a time. The game zone was established as the central point, with the rest of the environment being meticulously designed around it.

To the left of the lake, there is a towering tree that adds a touch of tranquillity to the setting. It's placed slightly higher than the rest of the terrain, creating a secluded space accessed by stone pavements and steps.

To the right, a charming pier extends into the lake, with a boat gently bobbing at its side. It's a picture-perfect spot that enhances the overall ambiance of tranquility.

As we continue to navigate our way through this design journey, we are still in the process of experimenting with various colors and shapes to further define the environment. But rest assured, the base design for our next stage is underway and set to amplify the immersive experience.












Stay tuned to see the evolution of our VR environment as we proceed to the next stage, moving from the exploration of our base design to defining the final details. In the end, our hope is to create a virtual space that provides an unforgettable experience of calm and tranquility to all who visit.

Stay with us on this journey as we continue to discover, design, and delve deeper into the creation of Autumn Lake.

Continue to read Chapter 2: ArtStation - Autumn Lake: An Environment Design Journey - Chapter 2

Check for further info: https://www.visionaryspaces.studio